Associate Principal Technical Artist: Performance Capture Pipeline

Rockstar Games, Edinburgh

Associate Principal Technical Artist: Performance Capture Pipeline

Salary Not Specified

Rockstar Games, Edinburgh

  • Full time
  • Permanent
  • Onsite working

Posted today, 17 Oct | Get your application in now to be one of the first to apply.

Closing date: Closing date not specified

job Ref: db3cbddcc291436f9fb9b65a975a6ae8

Full Job Description

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Games is looking for a passionate Associate Principal Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games.
This is a full-time, permanent and in-office position based in Rockstars state-of-the-art game development studio in Edinburgh, Scotland.
WHAT WE DO

Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
Support performance capture pipelines and workflows.
Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
Continually innovate while solving technical problems throughout all phases of production., Design, develop, and support Python tools and processes to enhance our stakeholders pipelines.
Leverage automated solutions to efficiently process large amounts of data.
Write various types of automated tests for new and existing code.
Write clear documentation for tools and workflows created.
Participate in discussions and brainstorming sessions with developers and stakeholders.
Provide thorough, thoughtful, and useful feedback during code reviews.
Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
Embrace your role as a senior by working independently and forging connections in all teams.

7+ years of professional experience as a Technical Artist or similar role writing tools.
Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets., Ability to effectively communicate, provide feedback, and mentor teammates.
Comfortable bringing forward and actioning new ideas to improve technology and processes.
Excellent programming skills in Python with a strong ability to produce clean, readable code.
Solid understanding of version control systems and related best practices.
Working knowledge of both Windows and Linux.
Experience writing the following:

Qt based applications in Python via PySide or PyQt.
Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
Tools for virtual production stages, layout teams, and/or animation teams.

Experience writing database and event driven toolchains.
Experience supporting large, legacy codebases., 3+ years of industry experience using optical motion capture technology.
1+ years of industry experience using markerless facial motion capture technology.
3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
2+ years of experience working with Python 3.
Experience converting Python 2 codebases to Python 3.
Experience with OpenCV, OpenTimelineIO, USD, Rez.
Experience with leveraging CI/CD systems to automate testing and deployment of tools.
Experience with common database query languages, APIs, and structuring data.
Experience with writing Qt based applications in C++.
Experience and/or interest in integrating web technologies into desktop environments.
Passion for playing and making video games.