Principal Technical Artist: Animation New

Principal Technical Artist: Animation New

Salary not available. View on company website.

Rockstar Games, Dundee

  • Full time
  • Permanent
  • Onsite working

Posted 3 days ago, 15 Apr | Get your application in today.

Closing date: Closing date not specified

job Ref: c50b9c0d891149d9b651a92b7918d963

Full Job Description

  • Create and maintain Animation tools and pipelines.
  • Continually innovate while solving technical problems.
  • Work closely with fellow Technical Artists and related departments where tools and pipelines intersect.
  • Provide support for an ever-growing Animation team.
  • RESPONSIBILITIES
  • Design, develop, and support animation tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions to process data without user input.
  • Provide thorough and thoughtful feedback (for example during code reviews and mentorship).
  • Work with Runtime and Animation teams to push engine features forward.
  • Write clear documentation for tools and workflows created.
  • Help problem solve and diagnose unexpected issues effecting animators.

    8+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through a full production cycle of a released game or equivalent experience working on long term projects or toolsets., Experience mentoring more junior team members.
  • A strong understanding of coding UI using PySide or PyQt including use of advanced features.
  • A strong understanding of the underlying math that 3D animation systems utilize.
  • A strong understanding of software engineering concepts and patterns.
  • Strong problem-solving skills and ability to think outside the box.
  • Experience driving new ideas forward from conception to final product.
  • Experience writing C++ .
  • Experience working with in-engine animation systems.
  • Knowledge of character rigging and related tools and systems., Experience working with package management and deployment systems (e.g. rez, pypi).
  • Professional experience working as an Animator in games or VFX (although this is not an Animator role).
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

    At Rockstar Games, we create world-class entertainment experiences.
  • Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is looking for a passionate Principal Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. This is a full-time, permanent and in-office position based in Rockstar's unique game development studio in the heart of Dundee.

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Direct job link

https://www.s1jobs.com/job/principal-technical-artist-animation-new-124941914

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