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Senior Gameplay Systems Programmer New
Salary not available. View on company website.
Rockstar Games, Edinburgh
- Onsite working
- Full time
- Permanent
Posted today, 15 Apr
Job ref: 1f41433d68fc4745a46507200acd92d9
Full Job Description
- Design, implement, and maintain systems collaboratively with Engine, Art, and Design teams to create a state-of-the-art open-world simulation.
- Tackle macro and/or micro level system tasks, from improving engine-level systems to working on higher level systems that will affect the feel of the wider game world.
- Focus on memory and performance all the while striving for more realism, believability, and accuracy, and implementing systems with finite resources.
- Work together with Engine, Art, and Design departments to deliver features on schedule to a high quality.
A degree in Computer Science/related discipline, or equivalent experience. - 5+ years' experience in C/C++ game development.
- One shipped title; preferably on the Xbox and/or PlayStation consoles., A technical understanding of core game systems and technologies.
- Excellent problem-solving skills.
- Great technical communication skills.
- An analytical, performance-focused mindset.
- Experience with systems such as: population, streaming, multithreading, memory management, etc. PLUSES Please note that these are desirable skills and are not required to apply for the position.
- Self-motivated, enthusiastic/passionate about games and curious about how things work.
- Multi-platform and console experience.
- Experience working on open-world, population, and/or streaming systems.
- Experience working closely with Engine teams.
At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is on the lookout for a talented Senior Gameplay Systems Programmer who is passionate about open-world systems with a focus on quality. This is a full-time, permanent and in-office position based in Rockstar's state-of-the-art game development studio in Edinburgh, Scotland. WHAT WE DO - We create and maintain core gameplay systems and a complex open-world simulation.
- We develop systems to populate and simulate large worlds efficiently.
- We work as a global team across multiple studios as well as working closely with Design, Art, and Engine departments.